This is the laboratory experiment tank The Outer Worlds. I was responsible for the block out, high poly model, source texture baking, texturing, and shader set up on this hero prop in Unreal 5. The tank was designed modularly, as each level was designed to to be split and used independently. Many parts of this model can be spotted in various points of interest in the game and the grounded version was made to work with the main information console in game. Shots rendered in Unreal 5 and composited in Photoshop.