I am an 13 year veteran of the video game industry and have worked on titles of various different genres that have spanned the PS2, Xbox, Gamecube, PSP, Xbox 360, PS3, and PC. Along the way I have worked on original IP's, movie tie-ins, big name existing IP's and original IP's. I am well versed in working with internal art process(dealing directly with leads and art directors) as well as dealing with external art process(directing outsourcing companies to make sure they are delivering quality work). Over the last few years I have been in leadership rolls myself as both a senior and lead artist and have helped direct and teach those in positions under me.
My primary skill set is in the sculpting, modeling, UV unwrapping, and texturing of 3d characters, vehicles and props. I have additional 3d skills in the areas of character rigging and VFX. Beyond my art skills I am also a very technical person and enjoy staying current with the latest tools and technology that can help make my work flow faster and easier.